![]() So to all of you who like videogame music GET THE SOUND TRACK! I will be buying the limited edition strategy guide so I can get the sound track (thats the only way I know how to get it at the moment). Now for the music, the music is great it fits the levels of the game, it fits the characters, it fits everything. The arenas, the maps, the weapons, the characters play the game and youll understand how phenomenal the quality is. The graphics Soul Calibur 2 are proof of what the Gamecube can handle, If youve seen the Final Fantasy movie (spirits within) then you will be surprised at this game The almost look just as good. Some characters dont have special weapons, but the rest have a total of 11 weapons ending with a joke weapon (galley oars, bug nets, brooms, etcetera). (if your thoughts differ please e-mail me) Yoshimitsu Youtouyoshimitsu (ninja sword) Seung Mina Kourai (staff with a blade on the end)Ĭervantes Soul Edge & Nirvana (odd sword and smaller sword with a built-in pistil) The fact that the star character was link (on Gamecube…Spawn on Xbox and Heihachi for Playstation 2) was enough for me to get it by itself, but also the fact that the characters from the original are also in the sequel (some you have to unlock, but its worth it) Here’s a list of the characters names and there primary weapon mastery: ![]() It had familiar qualities and unfamiliar qualities. As for the RPG feeling I got, that was because in weapon master mode you leveled up as you fought and gained experience and also as you got gold you could buy things such as theater, galleries and even different weapons. Ive beaten it, maybe 10 times now, all the extra levels, the extra arcade, arcade, and survival… and I still have things to unlock. I was basically the same thing over and over again, but it doesn’t seem like it at all (okay maybe a little). The AI of the characters you fight (during arcade mode or survival or weapon master) was unbelievable it gave the effect that you were either lucky or not, and still had room for you to improve you skills by getting faster or smarter. It almost seemed like I was playing an RPG, but in order to pull off a move I had to press a certain combination of buttons on my controller within a certain amount of time (well duh, thats a fighter). I would never have thought that a fighter could be so playable it feels like you have a lot of control over the characters movements. The sequel is just as capturing, and that much better. My friends still play it… all of the combos, stunning graphics, great story, and something to work for (secret characters and alternate costumes). ![]() Soul Calibur had been a great weapon-based fighter for the Dreamcast and arcades everywhere. ![]()
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